Play Comics: Naruto Path of the Ninja with Merrilee O’neil (Fear Coded)

Play Comics: Naruto Path of the Ninja with Merrilee O’neil (Fear Coded)

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By the mid-2000s, Naruto had pulled off something most manga-to-anime properties never manage: it wasn’t just popular, it was everywhere, spinning off a small army of video games across nearly every system with a screen, like Naruto himself used Shadow Clone Jutsu on the entire games industry and nobody thought to stop him. Somewhere in that flood of Ninja Councils and Clash of Ninjas sits Naruto: Path of the Ninja, the entry that decided the best way to honor Kishimoto’s story wasn’t just punching (though there’s plenty of that too) but actually letting you live through the Land of Waves and the Chūnin Exams one turn-based battle at a time.

Path of the Ninja debuted on the Game Boy Advance in Japan back in 2004, then took a leisurely three years to reach American shelves in 2007, arriving on the Nintendo DS instead, because by the time they got around to localizing it, the GBA already felt like last decade’s news. You pick from six familiar faces, Naruto, Sasuke, Sakura, Shikamaru, Neji, and Rock Lee, pair them into formations for bonus combo attacks, and work through more than 90 jutsu, some of which you cast on the DS touchscreen by frantically scribbling a shape with the stylus, which is either a clever nod to hand seals or just a fun way to give yourself a cramp. The story runs all the way to the Chunin Exam invasion and a face-off with Shukaku, and if you’re wondering whether you can also fight Itachi as a secret bonus boss, the answer is: only if you own the Japanese version. The English release quietly deleted that fight but somehow forgot to scrub his name from the end credits, which is the video game equivalent of hiding a body and leaving the shovel leaning against the wall.

Making another through the Play Comics dojo is Merrilee O’Neil of Fear Coded, last seen on the show trying to keep pace with the Flash. This time she’s trading super speed for shadow clones, hand seals, and a Konoha headband, so at least the running is a little more sustainable.

So form your hand seals, grab your kunai pouch, and let’s find out if Path of the Ninja earned its headband as a worthy trip through early Naruto, or if it should’ve stayed back at the Academy with the rest of the genin.

Learn such things as:

  • Isn’t the world today better, with games coming out worldwide at basically the same time?
  • How can you use a console’s gimmick to really lean into the gameplay?
  • Can a game stick to the established story a bit too well?
  • And so much more!

You can find Merrilee being the main driver of the Fear Coded account on BlueSky @fearcodedpod.bsky.social on her podcast Fear Coded.

If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in.

If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store.

Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix.

Play Comics is also part of Art Comedy Pop-Culture Network, which is a long-standing creative organization spawning from a love of Adult Swim. Be sure to check them out for all sorts of entertainment news, commentary, and just plain fun stuff.

You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicspodcast on Threads, @playcomics on YouTube, or the Play Comics website.

If you want to hear Chris talk with Karrington Martin about the lessons we learned from children’s media and how crazy it is that we’re supposed to just forget about that now that we’re adults, then Sugar, Spite, and Everything is Fine is probably something you should check out.

A big thanks to Kaiju Comicast and Anime Field Guide for the promos today.

Intro/Outro Music by Backing Track, who probably has a pretty sick collection of headbands.

Check out our podcast host, Pinecast. Start your own podcast for free with no credit card required. If you decide to upgrade, use coupon code r-89f00a for 40% off for 4 months, and support Play Comics.

Play Comics: Naruto Path of the Ninja with Merrilee O’neil (Fear Coded)

Play Comics: Superman Returns with Adam Williamson

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Superman Returns came out in 2006 and asked audiences a very sincere question: what if Superman, but sad? Brandon Routh brooded his way across the big screen, lifting improbable objects and pining for Lois Lane, and somewhere in a boardroom, someone decided this emotionally complex theatrical event needed to be a video game on four different platforms. Five if you count the Game Boy Advance version, which is technically a different game but we’re counting it anyway because we <del>paid good money</del> decided that we just needed to talk about it.

The PS2 and Xbox versions let you fly around Metropolis, absorbing explosions with your face in service of a health bar that belonged to the city rather than Superman himself, which is either a genuinely clever design idea or the most passive-aggressive mechanic in superhero gaming history. The Xbox 360 version turned the whole thing into an open-world showcase for what next-gen hardware could do, which in 2006 meant “look at those buildings.” The DS version was a side-scrolling beat-em-up. The GBA version was something else entirely. Superman Returns contained multitudes, is what we’re saying.

Joining me to dig through the whole sprawling, melancholy, city-defending mess is Adam Williamson, real-life friend, frequent Play Comics guest, and owner of a podcast idea that has been marinating for what I can only describe as a concerning length of time. Adam, I say this with love: at some point you’re going to have to actually make the thing. In the meantime, he’s here, the knowledge is flowing, and we’ve got a Superman game across half a console generation to get through.

So settle in, try not to let the city’s health bar drop to zero, and let’s find out whether Superman Returns deserved better — from Hollywood, from the games industry, and honestly, maybe from all of us.

Learn such things as:

  • Did we finally crack the secret on how to make a good Superman game buried somewhere deep inside this one?
  • Are real estate moguls the true evil in today’s society?
  • Are you a deadbeat dad if nobody besides you knows that you’re the father?
  • And so much more!

You can find Adam on BlueSky @effectnotaffect and absolutely nowhere else except for on Play Comics where he writes comic reviews and appears on other episodes. Of particular interest to listeners of this episode are The Gimmick #1 and The Job #1.

If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in.

The next episode is going to be Garfield’s Nightmare and Scary Scavenger Hunt, so get your thoughts ready and over to me if you want to hear them in the show.

If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store.

Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix.

You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicspodcast on Threads, @playcomics on YouTube, or the Play Comics website.

If you want to hear Chris talk with Karrington Martin about the lessons we learned from children’s media and how crazy it is that we’re supposed to just forget about that now that we’re adults, then Sugar, Spite, and Everything is Fine is probably something you should check out.

A big thanks to Big Game Saga Issue 2 and DC Specialcast for the promos today.

Intro/Outro Music by Backing Track, who just wants the Supergirl movie to be good.

Check out our podcast host, Pinecast. Start your own podcast for free with no credit card required. If you decide to upgrade, use coupon code r-89f00a for 40% off for 4 months, and support Play Comics.

Play Comics: Naruto Path of the Ninja with Merrilee O’neil (Fear Coded)

Play Comics: Flash Gordon Defenders of the Earth with Ryan Estrada

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In 1986, King Features looked at its stable of unrelated newspaper strip heroes and decided the responsible thing to do was throw them all in a blender. Flash Gordon, Mandrake the Magician, and the Phantom. A spaceman, a stage hypnotist, and a guy who lives in a skull-shaped cave and inherited his job from his dad got drafted into a single Saturday morning cartoon called Defenders of the Earth on the apparent theory that if the Avengers could do a team-up, so could three guys who had never met before that year and shared nothing except a syndicate contract.

Then, because nothing from the ’80s was allowed to stay just a cartoon, Defenders of the Earth became a video game in 1990, courtesy of Enigma Variations, for the exact kind of home computer that made you type a magic incantation and wait: Commodore 64, ZX Spectrum, Amstrad CPC, Atari ST, Amiga, and, for the three people on Earth who owned one, the SAM Coupé. You play Flash, sneaking through Ming’s castle dodging security cameras, occasionally calling in Mandrake or the Phantom to open doors, because apparently that’s what magic and jungle-honed strength were for in these days.

Helping make sense of this glorious pile of licensed heroes is Ryan Estrada, who’s written comics for Star Trek, Popeye, Garfield, and, fittingly, Flash Gordon itself, having contributed to Papercutz’s newer Flash Gordon Adventures line. Ryan’s also built a reputation for tucking real hidden puzzles and messages directly into his comic pages, in plain sight, daring anyone paying close enough attention to find them. Which feels like exactly the right skillset for an episode about a security system that apparently only a few specific comic strip disciplines can defeat.

So track down a joystick you no longer own, adjust to a universe where Flash Gordon answers to a management structure that includes a professional hypnotist, and let’s find out whether the Defenders of the Earth earned their game, or whether Earth would’ve been just fine handling Ming on its own.

Learn such things as:

  • Is it really a team game if you only get to play as one member?
  • Why should you learn another language that uses a different alphabet?
  • What are some of the special rules with making licenses comics?
  • And so much more!

You can find everything you could ever want to know about Ryan on RyanEstrada.com. Let’s see if anyone can pick out my favorite part. I’ll give you a hint, it’s on the home page.

If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in.

The next episode is going to be Teenage Mutant Ninja Turtles 3 Mutant Nightmare, so get your thoughts ready and over to me if you want to hear them in the show.

If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store.

Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix.

You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicspodcast on Threads, @playcomics on YouTube, or the Play Comics website.

If you want to hear Chris talk with Karrington Martin about the lessons we learned from children’s media and how crazy it is that we’re supposed to just forget about that now that we’re adults, then Sugar, Spite, and Everything is Fine is probably something you should check out.

A big thanks to Xandar Radio and Saints of Storm and Sorrow by Gabriella Buba for the promos today.

Intro/Outro Music by Backing Track, who exclusively wears red jackets with embedded speakers so there’s always a soundtrack.

Check out our podcast host, Pinecast. Start your own podcast for free with no credit card required. If you decide to upgrade, use coupon code r-89f00a for 40% off for 4 months, and support Play Comics.

Play Comics: Naruto Path of the Ninja with Merrilee O’neil (Fear Coded)

Play Comics: Spider-Man 3 with Harry Steele (Games On Film)

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Let’s talk about Spider-Man 3, the movie where Sam Raimi looked at “menacing single antagonist” and said no thank you, I would like three, please, and also I would like Peter Parker to dance down the street like he’s auditioning for a jazz-hands cult. It’s a movie that tried to do everything, mostly succeeded at doing too much, and somehow still made enough money that Activision looked at it and thought: yes, this deserves not one video game, but two, spread across seven different consoles, so that literally nobody in 2007 could escape it. Ambitious! Chaotic! Extremely on brand for the source material!

See, there’s the fancy version, built by Treyarch for PS3, Xbox 360, and PC, where you get a whole open Manhattan to swing around in and the black suit shows up only when the story deems you emotionally ready for it, very mature, very earned. And then there’s the completely different budget cousin, built by Vicarious Visions for PS2, Wii, PSP, GBA, and DS, where you can slap the black suit on whenever you feel like being a jerk, the Wii Remote gets to pretend it’s a web-shooter, and the DS throws the D-pad in the trash entirely so you can beat up Sandman by poking a touchscreen like it owes you money. Same cover art. Same villains. Practically strangers.

Swinging in to help me sort out how many wildly different versions of one questionable movie a single franchise can generate is Harry Steele, co-host of Games on Film, the podcast where he and his brother Rory spend their days grading movies based on video games! Which means Harry has built an entire professional skillset around asking “did Hollywood mess this up,” and today, for one glorious episode, we get to point that same energy directly back at a video game and ask if it managed to mess up the movie right back. Poetic justice! Content symmetry! Whatever you want to call it, it’s happening!

So grab whichever suit you’re feeling today, pick a console, any console, apparently they all made their own decisions, and let’s find out if the Spider-Man 3 games handled three villains and seven platforms with any more finesse than the movie handled three villains and one dance number.

Learn such things as:

  • How similar do games have to be in order to have the same title?
  • Do movie tie in games really need to care about what happened in the movie?
  • Isn’t Spidey supposed to have friends?
  • And so much more!

You can find Harry on BlueSky @onlymanwhocan and of course his podcast Games on Film.

If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in.

If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store.

Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix.

Play Comics is also part of Art Comedy Pop-Culture Network, which is a long-standing creative organization spawning from a love of Adult Swim. Be sure to check them out for all sorts of entertainment news, commentary, and just plain fun stuff.

You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicspodcast on Threads, @playcomics on YouTube, or the Play Comics website.

If you want to hear Chris talk with Karrington Martin about the lessons we learned from children’s media and how crazy it is that we’re supposed to just forget about that now that we’re adults, then Sugar, Spite, and Everything is Fine is probably something you should check out.

A big thanks to Murderworld the game and the Glitterjaw Queer Podcast Collective for the promos today.

Intro/Outro Music by Backing Track, who would let the Venom symbiote engulf him if given the chance.

Check out our podcast host, Pinecast. Start your own podcast for free with no credit card required. If you decide to upgrade, use coupon code r-89f00a for 40% off for 4 months, and support Play Comics.

Play Comics: Naruto Path of the Ninja with Merrilee O’neil (Fear Coded)

Play Comics: TMNT with Jeremy Powers (Zenspath Entertainment Network)

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Let’s talk about the year 2007, when Ubisoft looked at Konami’s TMNT license, going up for grabs after three straight beat-em-ups, and said “yeah, we’ll take it,” the video game equivalent of adopting somebody else’s very large, very established pet. They tied the whole thing to Imagi’s brand new fully CGI turtle movie and then, in an act of scheduling chaos I can only respect, shipped the game three entire days before the film hit theaters. Bold! Confusing! Possibly the result of someone losing a calendar!

And then, because apparently one platform was never going to cut it, Ubisoft just kept going. PlayStation 2! GameCube! Xbox 360! Wii! PC! A PlayStation 3 version that got paraded around at trade shows like a prize pony and then quietly put out to pasture, never to be seen again! And just when you think the roster’s full, Nintendo DS and PSP roll in with an entirely separate game wearing the same name tag, because why make one turtle game when you could make several turtle games and let the consumer sort it out. Also, bonus points to whoever in marketing decided the title needed zero subtitles, zero colons, zero numbers, just “TMNT,” like it’s the only one that’s ever existed. Confidence!

Climbing out of the sewer to help me survey this multi-console fever dream is Jeremy Powers, host and creator of the Zenspath Entertainment Network, a man who apparently collects retro hardware, works as an engineer, and still finds time to run a podcast, which is either elite time management or a full refusal to acknowledge the concept of a day off.

So track down whichever version of this thing actually ended up in your house back in 2007, because statistically there’s a good chance it wasn’t the same one as your neighbor’s, and let’s find out if TMNT earned its spot in the turtle hall of fame, or if it should’ve stayed a trade show prototype.

Learn such things as:

  • Do we ever stop to think that maybe the people making these games knew what they were doing all along?
  • Will we ever get that chance to see Splinter and Iroh together?
  • How much retreading is acceptable when you’re the new guy making things?
  • And so much more!

You can find Jeremy on YouTube @Zenspathcom and of course at the Zenspath Entertainment Network.

If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in.

If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store.

Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix.

Play Comics is also part of Art Comedy Pop-Culture Network, which is a long-standing creative organization spawning from a love of Adult Swim. Be sure to check them out for all sorts of entertainment news, commentary, and just plain fun stuff.

You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicspodcast on Threads, @playcomics on YouTube, or the Play Comics website.

If you want to hear Chris talk with Karrington Martin about the lessons we learned from children’s media and how crazy it is that we’re supposed to just forget about that now that we’re adults, then Sugar, Spite, and Everything is Fine is probably something you should check out.

A big thanks to Behold! and The Last Comic Shop for the promos today.

Intro/Outro Music by Backing Track, who dips pizza in honey mustard.

Check out our podcast host, Pinecast. Start your own podcast for free with no credit card required. If you decide to upgrade, use coupon code r-89f00a for 40% off for 4 months, and support Play Comics.

Play Comics: Garfield and His 9 Lives with Derek B Gayle (Gimmicks, Walloping Websnappers,...

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Back in 1988, CBS gave us Garfield: His 9 Lives, an anthology special where our favorite lasagna enthusiast got to be a caveman, a pampered Egyptian god-cat, and an honest-to-goodness astronaut fending off an interstellar war fleet. Ambitious! Mythic, even! Then in 2006, Lucky Jump Games and The Game Factory looked at that legacy, borrowed the exact same title for a Game Boy Advance platformer, and said: actually, what if his nine lives were a farm, a haunted house, a circus, a sewer, a tree, an alley, an obedience school, and a lab? No pyramids. No space combat. Just Garfield, freshly stuffed from an eating binge, suffering eight increasingly damp nightmares about locations you could reach on foot from his own kitchen.

Climbing out of Garfield’s nightmare to help us survey the damage is Derek B Gayle, who hosts or co-hosts what feels like an ever-multiplying stable of shows including Walloping Websnappers, Gimmicks, Skreeonk!, and, at this point, so many other podcasts that keeping an accurate list may violate several laws of podcast physics. If Garfield hates Mondays, Derek looked at that same feeling and apparently decided the correct response was to start four more podcasts to fill the time.

So raid the fridge, settle in for a night you won’t remember fondly, and let’s find out if Garfield and His Nine Lives earned its spot next to the caveman, the pharaoh, and the astronaut, or if it should’ve stayed exactly the kind of dream you forget the second your alarm goes off.

Learn such things as:

  • Are names of things even really that important?
  • Why would you ever try to save your mortal enemy?
  • Can you be surprised by anything, or anyone, that Garfield runs across?
  • And so much more!

You can find Derek @DerekBGayle on Bluesky, Instagram, and other social media platforms that may or may not exist when this was posted, hear him on other podcasts on the Glitterjaw Queer Podcast Collective such as Gimmicks, Walloping Websnappers, Lee Carvallo’s Podding Challenge, Skreeonk!, and Falling with Style. Also catch him on Twitch @misterdarebear and catch any future things on DerekBGayle.com.

If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in.

If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store.

Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix.

Play Comics is also part of Art Comedy Pop-Culture Network, which is a long-standing creative organization spawning from a love of Adult Swim. Be sure to check them out for all sorts of entertainment news, commentary, and just plain fun stuff.

You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicspodcast on Threads, @playcomics on YouTube, or the Play Comics website.

If you want to hear Chris talk with Karrington Martin about the lessons we learned from children’s media and how crazy it is that we’re supposed to just forget about that now that we’re adults, then Sugar, Spite, and Everything is Fine is probably something you should check out.

A big thanks to Checkered Past and Nerd Best Friends for the promos today.

Intro/Outro Music by Backing Track, who would also go through Hell to save a teddy bear.

Check out our podcast host, Pinecast. Start your own podcast for free with no credit card required. If you decide to upgrade, use coupon code r-89f00a for 40% off for 4 months, and support Play Comics.

Play Comics: Yu-Gi-Oh World Championship with William Morgan (The Geek Gauntlet Podcast)

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Every kid who ever begged a parent for money to hit GameStop on release day understands the Yu-Gi-Oh! World Championship series in their bones: it’s the same card game, sold back to you once a year, wearing a slightly fancier hat each time. Konami ran this bit from 2003 to 2006 with the discipline of a Swiss watchmaker and the restraint of absolutely nobody when it came to naming the things. Four games! Four years! Somehow four completely different amounts of the word “World Championship” crammed into each title!

And somewhere in that run, things got weird. By the last entry, Konami had apparently decided Yugi, Kaiba, and the rest of the cast had done enough work, and quietly let you duel the actual monster cards instead, like the whole show got replaced by its own trading cards in some kind of legal dispute. There’s also a tiny RPG town nobody asked for, a cartridge somehow refereeing six languages at once, and just enough real cardboard cards taped inside the box that there’s a real argument the packaging outsold the game.

Grabbing a seat at the table to help me sort genuine dueling nostalgia from pure cardboard-fueled compulsion is William Morgan, host of The Geek Gauntlet Podcast, self-billed as the fastest hour in podcasting, a claim that tracks given how fast he and the crew burn through a week’s worth of comics, movies, anime, and gaming news.

So keep an eye on your Life Points, don’t forget your face-downs, and let’s find out if the World Championship series was Konami’s finest run of Game Boy dueling, or just years of very well-packaged déjà vu.

Learn such things as:

  • Why do I think this is so weird but yearly sports games aren’t?
  • How far back into a game’s ruleset can you go if you weren’t there when it was current?
  • Who bought the game for the game, and who bought it just for the included card?
  • And so much more!

You can find William on The Geek Gauntlet Podcast.

If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in.

If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store.

Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix.

Play Comics is also part of Art Comedy Pop-Culture Network, which is a long-standing creative organization spawning from a love of Adult Swim. Be sure to check them out for all sorts of entertainment news, commentary, and just plain fun stuff.

You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicspodcast on Threads, @playcomics on YouTube, or the Play Comics website.

If you want to hear Chris talk with Karrington Martin about the lessons we learned from children’s media and how crazy it is that we’re supposed to just forget about that now that we’re adults, then Sugar, Spite, and Everything is Fine is probably something you should check out.

A big thanks to Anime Field Guide and Just the Facts and More for the promos today.

Intro/Outro Music by Backing Track, who can play the Yu-Gi-Oh theme on the theremin.

Check out our podcast host, Pinecast. Start your own podcast for free with no credit card required. If you decide to upgrade, use coupon code r-89f00a for 40% off for 4 months, and support Play Comics.

Play Comics: Hellboy The Science of Evil with George Marston (Spawnography)

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Every generation needs a reminder that games-based-on-movies-based-on-comics are their own strange little ecosystem, and Hellboy: The Science of Evil is a proud, slightly confused citizen of it. It doesn’t adapt either del Toro movie directly. Instead it just borrows the general vibe, invents its own plot, and trusts you to recognize a giant stone fist and a wisecracking demon without needing either film’s actual story. It’s the video game equivalent of a cover band that only plays originals.

And that giant stone fist deserves a moment, because it’s doing some real character-design heavy lifting. Hellboy is built around exactly one absurdly oversized body part, and that’s basically the whole design manual for a certain flavor of comic book tough guy: pick one appendage, blow it up past the point of reason, let the silhouette do the talking. Todd McFarlane ran the identical play with Spawn, except he went south instead of north, handing us a hero who could probably punt a sedan but might struggle to tie his own laces. One big fist, one big boot. Same weird design instinct, opposite ends of the body.

Which is a good excuse to bring in George Marston of Spawnography, the podcast where podcast where Pierce Lydon joins in to spend their time in the giant-boot corner of that exact design philosophy. George is flying solo this round to see how a giant fist holds up against a their usual task of studying a giant boot.

So pick your favorite oversized body part, brace for a beat-em-up that seems mildly allergic to its own source material, and let’s find out whether The Science of Evil earns a place next to del Toro’s films, or whether it belongs exactly where most tie-in games end up: forgotten. And don’t forget about the Nazi occultism.

Learn such things as:

  • How close was Hellboy to being a real thing?
  • Isn’t it horrible when the game makes you have a certain item to progress, but also takes that item away because you did normal game actions?
  • At what point does it stop being a movie tie in game and start just being a game based in the movie universe? And is there even a difference there?
  • And so much more!

You can find Spawnography on BlueSky, and Instagram, and of course those Apple Podcast, YouTube, and Spotify places. You can find George personally on Instagram @crypttrash and be sure to check out their band La Cigarette.

If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in.

If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store.

Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix.

Play Comics is also part of Art Comedy Pop-Culture Network, which is a long-standing creative organization spawning from a love of Adult Swim. Be sure to check them out for all sorts of entertainment news, commentary, and just plain fun stuff.

You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicspodcast on Threads, @playcomics on YouTube, or the Play Comics website.

If you want to hear Chris talk with Karrington Martin about the lessons we learned from children’s media and how crazy it is that we’re supposed to just forget about that now that we’re adults, then Sugar, Spite, and Everything is Fine is probably something you should check out.

A big thanks to Brynn Reno and the Fire Within from Mattie Paige and Lee Carvalo’s Podding Challenge for the promos today.

Intro/Outro Music by Backing Track, who has one big boot and one big glove, but they go on the wrong foot and hand.

Check out our podcast host, Pinecast. Start your own podcast for free with no credit card required. If you decide to upgrade, use coupon code r-89f00a for 40% off for 4 months, and support Play Comics.

Play Comics: Naruto Path of the Ninja with Merrilee O’neil (Fear Coded)

Play Comics: Link to the Past with Josh Garvey

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Most podcast guests call in from a spare bedroom, a closet lined with winter coats, or a parked car outside a grocery store. Josh Garvey is joining us from the middle of a black hole. On the bright side, the room tone is fantastic. Nothing echoes when nothing, light included, is allowed to leave.

It’s also a fitting backdrop, because this episode is all about taking an adventure you used to play and asking it to sit still on a page. Somebody looked at a whole quest built on mashing buttons and said, “What if the only button left was ‘turn the page’?” The bravest thing you can do is lick your thumb. That’s a bold leap from the action genre to the paper-cut genre, and we’re going to take a hard look at The Legend of Zelda: A Link to the Past in comic form.

Josh has agreed to walk us through it from beyond the event horizon, where time runs a bit slow, so by the time you hear this he’s technically still on his first sentence. That also makes him the only guest we’ve ever had who can offer a genuine link to the past, a pun I’ve been sitting on since the moment he said yes. We had to be careful with the mic placement, since anything left within Josh’s reach gets stretched into a very long strand of spaghetti. Lesson learned about the pop filter.

So please keep your arms, legs, and any nearby light inside the episode at all times, and don’t panic if the audio shows up a few billion years late. Nobody has ever returned from a black hole to leave a bad review, which honestly might be the best business model in podcasting.

Learn such things as:

  • What’s the difference between looking into the future and influencing the future?
  • How much can you change an iconic story when adapting to a new medium?
  • Will the greatness of the Super Nintendo ever come back to us?
  • And so much more!

You can find Josh if you already know how to find Josh. Which is pretty much on other episodes of this very podcast. Or you can watch this episode of Mystery Science Theater 3000 that he told me to link to.

If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in.

If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store.

Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix.

Play Comics is also part of Art Comedy Pop-Culture Network, which is a long-standing creative organization spawning from a love of Adult Swim. Be sure to check them out for all sorts of entertainment news, commentary, and just plain fun stuff.

You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicspodcast on Threads, @playcomics on YouTube, or the Play Comics website.

If you want to hear Chris talk with Karrington Martin about the lessons we learned from children’s media and how crazy it is that we’re supposed to just forget about that now that we’re adults, then Sugar, Spite, and Everything is Fine is probably something you should check out.

A big thanks to Saved as Draft and I Am Your Target Demographic for the promos today.

Intro/Outro Music by Backing Track, who was not available for comment because he was too busy playing this game. And honestly I can’t blame him at all.

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